---
slug: archlightonline-com
name: 
status: online
players_online: 0
max_players: 1400
uptime_percent: 99.99
version: The maximum supporte
pvp_type: Open PvP
country: Sweden
last_ping: 2026-11-01T15:51:12+01:00
canonical_url: https://opentibiaserver.com/server/archlightonline-com
declared_players: 0
players_unique: 1
players_real: null
multiclient_level: unknown
data_source: "OpenTibiaServer.com anti-spoof verification"
last_verified: 2026-11-01T15:51:12+01:00
language: en
---

# 
> Verified by OpenTibiaServer.com: 0 declared players, 1 unique IPs (multiclient level: unknown)
> OpenTibia server listed on OpenTibiaServer.com.
> Canonical URL: https://opentibiaserver.com/server/archlightonline-com
## Status

- **Status:** online
- **Players online:** 0 / 1400
- **Uptime:** 100.0%
- **Total pings:** 13148
- **Last check:** 2026-11-01T15:51:12+01:00 (just now)

## Connection

- **IP:** game.archlightonline-legacy.com
- **Port:** 7171
- **Client version:** The maximum supporte
- **PvP type:** Open PvP
- **Country:** Sweden (SE)

## Rates

- **Exp rate:** 5
- **Skill rate:** 3
- **Magic rate:** 3
- **Loot rate:** 2

## Links

- [Official website](Archlightonline.com)

## 30-day peak history

| Date | Peak | Max Online |
|---|---|---|
| 2026-10-03 | 2 | 2 |
| 2026-10-04 | 2 | 2 |
| 2026-10-05 | 2 | 1 |
| 2026-10-06 | 3 | 2 |
| 2026-10-07 | 3 | 3 |
| 2026-10-08 | 3 | 3 |
| 2026-10-09 | 2 | 2 |
| 2026-10-10 | 3 | 3 |
| 2026-10-11 | 2 | 2 |
| 2026-10-12 | 2 | 2 |
| 2026-10-13 | 2 | 2 |
| 2026-10-14 | 3 | 3 |
| 2026-10-15 | 3 | 3 |
| 2026-10-16 | 4 | 4 |
| 2026-10-17 | 3 | 3 |
| 2026-10-18 | 3 | 3 |
| 2026-10-19 | 3 | 3 |
| 2026-10-20 | 3 | 3 |
| 2026-10-21 | 3 | 3 |
| 2026-10-22 | 3 | 3 |
| 2026-10-23 | 4 | 4 |
| 2026-10-24 | 4 | 4 |
| 2026-10-25 | 4 | 4 |
| 2026-10-26 | 4 | 4 |
| 2026-10-27 | 3 | 3 |
| 2026-10-28 | 3 | 3 |
| 2026-10-29 | 3 | 3 |
| 2026-10-30 | 3 | 3 |
| 2026-10-31 | 3 | 3 |
| 2026-11-01 | 3 | 3 |

## Canonical URL

https://opentibiaserver.com/server/archlightonline-com
## About this data

Player counts represent the number of players observed during the latest
successful monitoring check. Uptime is calculated from monitoring results
over the applicable measurement period. Current values can change throughout
the day. See https://opentibiaserver.com/llms.txt for methodology.
 para evitar whitespace
