---
slug: baiak-icewar-com
name: Baiak-Icewar
status: online
players_online: 172
max_players: 1500
uptime_percent: 99.99
version: 8.60
pvp_type: Open PvP
country: Brazil
last_ping: 2026-11-01T15:50:14+01:00
canonical_url: https://opentibiaserver.com/server/baiak-icewar-com
declared_players: 172
players_unique: 64
players_real: 235
multiclient_level: high
data_source: "OpenTibiaServer.com anti-spoof verification"
last_verified: 2026-11-01T15:50:14+01:00
language: en
---

# Baiak-Icewar
> Verified by OpenTibiaServer.com: 172 declared players, 64 unique IPs (multiclient level: high)
> OpenTibia server listed on OpenTibiaServer.com.
> Canonical URL: https://opentibiaserver.com/server/baiak-icewar-com
## Status

- **Status:** online
- **Players online:** 172 / 1500
- **Uptime:** 100.0%
- **Total pings:** 13208
- **Last check:** 2026-11-01T15:50:14+01:00 (5 minutes ago)

## Connection

- **IP:** sv.baiak-icewar.com
- **Port:** 7171
- **Client version:** 8.60
- **PvP type:** Open PvP
- **Country:** Brazil (BR)

## Links

- [Official website](http://baiak-icewar.com)

## 30-day peak history

| Date | Peak | Max Online |
|---|---|---|
| 2026-10-03 | 224 | 220 |
| 2026-10-04 | 216 | 214 |
| 2026-10-05 | 211 | 209 |
| 2026-10-06 | 219 | 219 |
| 2026-10-07 | 196 | 196 |
| 2026-10-08 | 221 | 216 |
| 2026-10-09 | 231 | 231 |
| 2026-10-10 | 222 | 221 |
| 2026-10-11 | 197 | 196 |
| 2026-10-12 | 209 | 208 |
| 2026-10-13 | 207 | 201 |
| 2026-10-14 | 212 | 211 |
| 2026-10-15 | 220 | 220 |
| 2026-10-16 | 212 | 208 |
| 2026-10-17 | 210 | 210 |
| 2026-10-18 | 221 | 217 |
| 2026-10-19 | 215 | 214 |
| 2026-10-20 | 231 | 231 |
| 2026-10-21 | 223 | 220 |
| 2026-10-22 | 210 | 202 |
| 2026-10-23 | 214 | 214 |
| 2026-10-24 | 215 | 213 |
| 2026-10-25 | 217 | 217 |
| 2026-10-26 | 216 | 210 |
| 2026-10-27 | 212 | 209 |
| 2026-10-28 | 219 | 213 |
| 2026-10-29 | 211 | 207 |
| 2026-10-30 | 202 | 202 |
| 2026-10-31 | 207 | 201 |
| 2026-11-01 | 208 | 206 |

## Canonical URL

https://opentibiaserver.com/server/baiak-icewar-com
## About this data

Player counts represent the number of players observed during the latest
successful monitoring check. Uptime is calculated from monitoring results
over the applicable measurement period. Current values can change throughout
the day. See https://opentibiaserver.com/llms.txt for methodology.
 para evitar whitespace
