---
slug: oxygenot-live
name: OxygenOT
status: online
players_online: 486
max_players: 1000
uptime_percent: 99.99
version: 8.60
pvp_type: No PvP
country: Sweden
last_ping: 2026-11-01T15:50:05+01:00
canonical_url: https://opentibiaserver.com/server/oxygenot-live
declared_players: 486
players_unique: 169
players_real: 491
multiclient_level: high
data_source: "OpenTibiaServer.com anti-spoof verification"
last_verified: 2026-11-01T15:50:05+01:00
language: en
---

# OxygenOT
> Verified by OpenTibiaServer.com: 486 declared players, 169 unique IPs (multiclient level: high)
> OpenTibia server listed on OpenTibiaServer.com.
> Canonical URL: https://opentibiaserver.com/server/oxygenot-live
## Status

- **Status:** online
- **Players online:** 486 / 1000
- **Uptime:** 100.0%
- **Total pings:** 13213
- **Last check:** 2026-11-01T15:50:05+01:00 (2 minutes ago)

## Connection

- **IP:** login.oxygenot.live
- **Port:** 7171
- **Client version:** 8.60
- **PvP type:** No PvP
- **Country:** Sweden (SE)

## Links

- [Official website](https://oxygenot.live)

## 30-day peak history

| Date | Peak | Max Online |
|---|---|---|
| 2026-10-03 | 520 | 517 |
| 2026-10-04 | 547 | 543 |
| 2026-10-05 | 556 | 556 |
| 2026-10-06 | 542 | 535 |
| 2026-10-07 | 538 | 534 |
| 2026-10-08 | 542 | 538 |
| 2026-10-09 | 529 | 525 |
| 2026-10-10 | 524 | 512 |
| 2026-10-11 | 526 | 522 |
| 2026-10-12 | 516 | 512 |
| 2026-10-13 | 499 | 498 |
| 2026-10-14 | 507 | 507 |
| 2026-10-15 | 512 | 510 |
| 2026-10-16 | 520 | 520 |
| 2026-10-17 | 515 | 509 |
| 2026-10-18 | 500 | 499 |
| 2026-10-19 | 486 | 481 |
| 2026-10-20 | 510 | 508 |
| 2026-10-21 | 508 | 508 |
| 2026-10-22 | 507 | 507 |
| 2026-10-23 | 496 | 493 |
| 2026-10-24 | 493 | 489 |
| 2026-10-25 | 497 | 496 |
| 2026-10-26 | 509 | 509 |
| 2026-10-27 | 502 | 498 |
| 2026-10-28 | 512 | 507 |
| 2026-10-29 | 507 | 505 |
| 2026-10-30 | 500 | 499 |
| 2026-10-31 | 488 | 488 |
| 2026-11-01 | 491 | 488 |

## Canonical URL

https://opentibiaserver.com/server/oxygenot-live
## About this data

Player counts represent the number of players observed during the latest
successful monitoring check. Uptime is calculated from monitoring results
over the applicable measurement period. Current values can change throughout
the day. See https://opentibiaserver.com/llms.txt for methodology.
 para evitar whitespace
